Update 6 I still haven't been able to automatically tell the different structures apart, but I replaced "AOB STATICS" with an actual script that sets base values based on offsets so they only have to be changed in one place. Filled in inventory structure with some higher level items I've aquired. Update 5 Added class, level, PSI flag, PSI level, xp (maybe) and Abilities to barracks soldier editor, see notes for details. Update 4 Added individual inventory values Update 3 Working with game update on 10/11, fixed Barracks Soldier Editor to use found static (values were going off hard-coded) Added Scientists and Engineers under AOB STATICS, added movement to barracks editor Added F8 - Toggle Free Move that lets you repeatedly move as long as you don't go far enough to dash or do something else to end your turn like attack or reload. Update 2: Complete revamp, included barracks soldier editor, found injection to use for MISSION SOLDIER EDITOR, it should be more reliable now, including 13 checks that it is a unit and 4 checks that it is a player and not an alien. Update 1: Added Money, Inventory, hotkey for super-soldier SEE README SCRIPT FOR USAGE - developed with Steam version
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